Armor Types

There are four types of Armor in 16types Adventures: Cloth, Leather, Mail & Plate. Each Adventurer can only equip one type of armor. For example Sam uses [Mail].

Every increasing rank of armor type gives an Adventurer an extra passive. Starting at Cloth with [0] bonuses. So tanky Plate classes get three extra passives to help them shrug off attacks even better. To balance this out, Cloth users tend to have slightly stronger kits like Dolphin having the Evade/Haste/Reflect trinity.

Examples:

Sam's Mail Passive bonuses give him greater protection against Stop & Instant Death. This synergies well with his abilities Middle-Class Therapy & Return Soul. Because of this bonus, if you also equip Sam with an Accessory that protects against Instant Death or Stop he will now be completely immune to those effects. (This is also true most of the time for Adventurers who equip Accessories that increase resistance to negative statuses)

Vero's Leather Passive bonus gives her the ability Auto-Haste! This makes her super fast, because well lightning is stereotypically fast - and she's a Lightning Mage.

Woofwoofl's Leather Passive bonus gives him the ability to absorb Fire elemental damage. (because he ate Fire IRL before). So any Fire-type skills directed at him will convert damage to a HP gain making him a 'ghetto tank for monsters who stupidly spam Fire spells.'

Mu's Plate passive bonus gives him extra resistance to Death, Stun, & Darkness. He is a nihilistic paladin str8 man tank that is defensively stubborn.

Maritsa's Mali passive bonus gives her extra resistance to being Knockbacked or Knockdowned. She is pretty sturdy without even realizing it, because she thinks she's a Holy Priest!

Aixel's Leather passive bonus is actually a weakness! =( (Making up for the fact Aixel is a very strong Adventurer all-around and can DPS/Tank in the same kit) It makes her more vulnerable to Instant Death attacks, poking fun of the Lesbian Death cliche in TV shows and movies.