Dolphin

Dolphin is a Half-Demon Adventurer and Water Mage class. She is a compassionate young woman that is pretty well-liked because of how nice she is to everybody. Although she's a Mage, she is also good at balancing the worldly and magical sides of her life.

Strengths: Dolphin has a very versatile and well-rounded kit. Use Prism Proc if you want a stronger heal or more oomph in your damage spells.

Weaknesses: Dolphin’s abilities are often a diluted or ‘watered down’ version of what everybody else can do. She also wears Cloth, which is the weakest armor type with no special benefits. 

2) Dolphin: Water Mage. [Cut/Cast wpns, Cloth]

ATTACK/AQUA FLARE/SUPPORT/PRISM PROC (x2 mag -20 mp)/ITEM

Kit:

(Aqua Flare):

(lvl 1) Flow: 50 ST Water damage. Lowers Water resistance. 8 MP

(lvl 1) Flame: 65 ST Fire damage. May {Mana Burn'''}. '''9 MP

(lvl 4) Chill: 55 ST Ice damage. Dispels Enrage & Haste effects. 6 MP

(lvl 5) Razor Rain: 57 AoE Water & Ice damage. May inflict {Slow}. 12 MP

(lvl 17) Death Flash: A blinding flash of light tries to kill all foes. {Death} 20 MP

(lvl 19) Flare: 99 ST Fire damage. May inflict {Super Burn}. 15 MP

(lvl 21) Torrent: 99 Heavy Water damage on one enemy. 16 MP

* (lvl 40) Starstorm: 140 Rain of stars pelts all enemies for Cosmic damage. 40 MP *

(Support):

(lvl 2) Motherly Instinct: 140 ST Heal and cures Darkness/Silence/Doom. 9 MP

(lvl 8) Protection Bubbles: Raises party’s Water/Fire resistances. 5 MP

(lvl 15) Gleam: Cast {Reflect} on one ally. 26 MP

(lvl 24) Water Jets: Cast {Evade} Rank 1 on party. Prioritizes clothies. 25 MP

(lvl 29) Fast Cast: Cast {Haste} on one ally. 16 MP

(lvl 36) Healing Rain: 140/168 Heals all allies and puts a HoT on them. 15 MP

(lvl 39) Deep Freeze: Casts {Super Stop} on one enemy, CCing them. 23 MP

(lvl 42) Mana Splash: 35 Restores the MP of Sam/Ashton/Crispy/Nick. 35 MP